{"id":48871,"date":"2023-08-28T06:12:48","date_gmt":"2023-08-28T10:12:48","guid":{"rendered":"https:\/\/www.kaspersky.com\/blog\/?post_type=emagazine-audio&#038;p=48871"},"modified":"2023-08-28T06:46:42","modified_gmt":"2023-08-28T10:46:42","slug":"women-in-gaming","status":"publish","type":"emagazine-audio","link":"https:\/\/www.kaspersky.com\/blog\/secure-futures-magazine\/audio-series\/women-in-gaming\/48871\/","title":{"rendered":"Women in gaming"},"content":{"rendered":"<p>Gaming companies have long wanted their games to appeal to women. Early successes like Pac-Man showed the size of the untapped market, while ironically, Ms. Pac-Man missed the mark. How should games companies work to better reach wider audiences?<\/p>\n<p>Ghada Almoqbel, CEO of Saudi Arabia\u2019s girls\u2019 gaming community GCON, and Jennifer Donahue, Head of Publishing and Marketing at US online game-makers HiDef, join series writer and presenter Ghislaine Boddington to discuss how the games industry can better support and engage women and non-binary players. Kaspersky\u2019s David Emm adds security advice for gamers.<\/p>\n<p>When you\u2019re traveling to virtual worlds, your digital life matters. Protect it with the <a href=\"https:\/\/kas.pr\/fastforwardtrial\" target=\"_blank\" rel=\"noopener\">new Kaspersky. For a 30-day trial.<\/a><\/p>\n<p>Fast Forward is produced for global cybersecurity brand Kaspersky\u2019s cyberculture channel Tomorrow Unlocked.<\/p>\n<p>Listen to this episode on this website or wherever you get your audio:<\/p>\n<p><a href=\"https:\/\/open.spotify.com\/episode\/2VxuILmukSOaAwuV8M03UT\" target=\"_blank\" rel=\"noopener nofollow\">Spotify<\/a><br>\n<a href=\"https:\/\/podcasts.apple.com\/us\/podcast\/2-women-in-gaming-fast-forward-s2\/id1570810019?i=1000617107441\" target=\"_blank\" rel=\"noopener nofollow\">Apple Podcasts<\/a><br>\n<a href=\"https:\/\/podcasts.google.com\/feed\/aHR0cHM6Ly9mZWVkLnBvZGJlYW4uY29tL2Zhc3Rmb3J3YXJkL2ZlZWQueG1s\/episode\/ZmFzdGZvcndhcmQucG9kYmVhbi5jb20vYjc1MjlmNTAtMGRhMi0zYThjLTlmZGYtNzM2YzZmYzdhMDRj?sa=X&amp;ved=0CAUQkfYCahcKEwj40J6Hjv-AAxUAAAAAHQAAAAAQAQ\" target=\"_blank\" rel=\"noopener nofollow\">Google Podcasts<\/a><\/p>\n<p>If you like the series, click follow for new episodes and\u00a0<a href=\"https:\/\/www.podchaser.com\/podcasts\/fast-forward-by-tomorrow-unloc-1943419\" target=\"_blank\" rel=\"noopener nofollow\">rate and review it<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Gaming companies have long wanted their games to appeal to women. Early successes like Pac-Man showed the size of the untapped market, while ironically, Ms. Pac-Man missed the mark. How should games companies work to better reach wider audiences?<\/p>\n","protected":false},"author":2521,"featured_media":48872,"template":"","coauthors":[3452],"class_list":["post-48871","emagazine-audio","type-emagazine-audio","status-publish","has-post-thumbnail"],"acf":[],"_links":{"self":[{"href":"https:\/\/www.kaspersky.com\/blog\/wp-json\/wp\/v2\/emagazine-audio\/48871","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.kaspersky.com\/blog\/wp-json\/wp\/v2\/emagazine-audio"}],"about":[{"href":"https:\/\/www.kaspersky.com\/blog\/wp-json\/wp\/v2\/types\/emagazine-audio"}],"author":[{"embeddable":true,"href":"https:\/\/www.kaspersky.com\/blog\/wp-json\/wp\/v2\/users\/2521"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.kaspersky.com\/blog\/wp-json\/wp\/v2\/media\/48872"}],"wp:attachment":[{"href":"https:\/\/www.kaspersky.com\/blog\/wp-json\/wp\/v2\/media?parent=48871"}],"wp:term":[{"taxonomy":"author","embeddable":true,"href":"https:\/\/www.kaspersky.com\/blog\/wp-json\/wp\/v2\/coauthors?post=48871"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}